![]() The medium Threshold is as it ever was (I never changed anything there - actually didn't even notice there where these Tabs (oops)! So they are Medium at 512 and high at 1024 ![]() Now it looks a wee bit better, but still the smears and the artifacts and the grid like spots. Then somebody told me, that this might be a UV-Issue (Stretched UVs) and so in the discussion I decided to do the UVs for the Fuselage again and rearranging them, so they now look like the second picture and are now 4096x4096. ![]() OK, first the map was 4000x520 and the UV-Map looked like the first image attached. How big are the maps, and in the Advanced tab of render Settings what are the thresholds for the two compression methods? What went from 4,000 pixels to 8,000? Upsizing an image won't add detail that wasn't there to start with.
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